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Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache.
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- src/video_core/renderer_opengl/gl_global_cache.h 0 additions, 1 deletionsrc/video_core/renderer_opengl/gl_global_cache.h
- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp 15 additions, 10 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.cpp
- src/video_core/renderer_opengl/gl_rasterizer_cache.h 15 additions, 6 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.h
- src/video_core/renderer_vulkan/vk_buffer_cache.h 0 additions, 1 deletionsrc/video_core/renderer_vulkan/vk_buffer_cache.h
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