Commit 4aa081b4 authored by ReinUsesLisp's avatar ReinUsesLisp
Browse files

gl_shader_disk_cache: Skip stored shader variants instead of asserting

Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
parent fb420358
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment