Commit 453d7419 authored by ReinUsesLisp's avatar ReinUsesLisp
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gl_shader_cache: Use CompileDepth::FullDecompile on GLSL

From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.

The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
parent 7e4a132a
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