Skip to content
Commit 3e1a9a45 authored by Lioncash's avatar Lioncash
Browse files

shader/decode: Avoid a pessimizing std::move within DecodeRange()

std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
parent a9268286
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment