Commit 39c97f1b authored by ReinUsesLisp's avatar ReinUsesLisp
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map

Making the stream buffer resident increases GPU usage significantly on
some games. This seems to be addressed invalidating the stream buffer
with InvalidateBufferData instead of using a Unmap + Map (with
invalidation flags).
parent 41a40903
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