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Commit 3838d46b authored by bunnei's avatar bunnei
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added a bunch of threading code, recycled from PPSSPP, with lots of hacks in...

added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
parent b87536e8
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...@@ -7,12 +7,12 @@ ...@@ -7,12 +7,12 @@
#include "common/common_types.h" #include "common/common_types.h"
enum ThreadStatus { enum ThreadStatus {
THREADSTATUS_RUNNING = 1, THREADSTATUS_RUNNING = 1,
THREADSTATUS_READY = 2, THREADSTATUS_READY = 2,
THREADSTATUS_WAIT = 4, THREADSTATUS_WAIT = 4,
THREADSTATUS_SUSPEND = 8, THREADSTATUS_SUSPEND = 8,
THREADSTATUS_DORMANT = 16, THREADSTATUS_DORMANT = 16,
THREADSTATUS_DEAD = 32, THREADSTATUS_DEAD = 32,
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
}; };
...@@ -25,6 +25,19 @@ struct ThreadContext { ...@@ -25,6 +25,19 @@ struct ThreadContext {
u32 pc; u32 pc;
}; };
class Thread;
Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, u32 entrypoint,
u32 arg, u32 stack_top, u32 processor_id, int stack_size=0x4000);
void __KernelResetThread(Thread *t, int lowest_priority);
void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready);
void __KernelChangeReadyState(UID thread_id, bool ready);
Thread* __KernelNextThread();
void __KernelSaveContext(ThreadContext *ctx);
void __KernelLoadContext(ThreadContext *ctx);
void __KernelSwitchContext(Thread *target, const char *reason);
UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size=0x4000);
void __KernelThreadingInit(); void __KernelThreadingInit();
void __KernelThreadingShutdown(); void __KernelThreadingShutdown();
......
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