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many-archive
Suyu
Commits
331ce294
There was an error fetching the commit references. Please try again later.
Commit
331ce294
authored
6 years ago
by
FernandoS27
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Shorten the implementation of 3D swizzle to only 3 functions
parent
1ff20d85
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1 changed file
src/video_core/textures/decoders.cpp
+27
-70
27 additions, 70 deletions
src/video_core/textures/decoders.cpp
with
27 additions
and
70 deletions
src/video_core/textures/decoders.cpp
+
27
−
70
View file @
331ce294
...
...
@@ -45,11 +45,11 @@ constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>();
* Instead of going gob by gob, we map the coordinates inside a block and manage from
* those. Block_Width is assumed to be 1.
*/
void
Precise
3D
ProcessBlock
(
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
const
bool
unswizzle
,
const
u32
x_start
,
const
u32
y_start
,
const
u32
z_start
,
const
u32
x_end
,
const
u32
y_end
,
const
u32
z_end
,
const
u32
tile_offset
,
const
u32
xy_block_size
,
const
u32
layer_z
,
const
u32
stride_x
,
const
u32
bytes_per_pixel
,
const
u32
out_bytes_per_pixel
)
{
void
PreciseProcessBlock
(
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
const
bool
unswizzle
,
const
u32
x_start
,
const
u32
y_start
,
const
u32
z_start
,
const
u32
x_end
,
const
u32
y_end
,
const
u32
z_end
,
const
u32
tile_offset
,
const
u32
xy_block_size
,
const
u32
layer_z
,
const
u32
stride_x
,
const
u32
bytes_per_pixel
,
const
u32
out_bytes_per_pixel
)
{
std
::
array
<
u8
*
,
2
>
data_ptrs
;
u32
z_address
=
tile_offset
;
const
u32
gob_size_x
=
64
;
...
...
@@ -76,65 +76,16 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un
}
}
/**
* This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
* The body of this function takes care of splitting the swizzled texture into blocks,
* and managing the extents of it. Once all the parameters of a single block are obtained,
* the function calls '3DProcessBlock' to process that particular Block.
*
* Documentation for the memory layout and decoding can be found at:
* https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
*/
void
Precise3DSwizzledData
(
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
const
bool
unswizzle
,
const
u32
width
,
const
u32
height
,
const
u32
depth
,
const
u32
bytes_per_pixel
,
const
u32
out_bytes_per_pixel
,
const
u32
block_height
,
const
u32
block_depth
)
{
auto
div_ceil
=
[](
const
u32
x
,
const
u32
y
)
{
return
((
x
+
y
-
1
)
/
y
);
};
const
u32
stride_x
=
width
*
out_bytes_per_pixel
;
const
u32
layer_z
=
height
*
stride_x
;
const
u32
gob_x_bytes
=
64
;
const
u32
gob_elements_x
=
gob_x_bytes
/
bytes_per_pixel
;
const
u32
gob_elements_y
=
8
;
const
u32
gob_elements_z
=
1
;
const
u32
block_x_elements
=
gob_elements_x
;
const
u32
block_y_elements
=
gob_elements_y
*
block_height
;
const
u32
block_z_elements
=
gob_elements_z
*
block_depth
;
const
u32
blocks_on_x
=
div_ceil
(
width
,
block_x_elements
);
const
u32
blocks_on_y
=
div_ceil
(
height
,
block_y_elements
);
const
u32
blocks_on_z
=
div_ceil
(
depth
,
block_z_elements
);
const
u32
blocks
=
blocks_on_x
*
blocks_on_y
*
blocks_on_z
;
const
u32
gob_size
=
gob_x_bytes
*
gob_elements_y
*
gob_elements_z
;
const
u32
xy_block_size
=
gob_size
*
block_height
;
const
u32
block_size
=
xy_block_size
*
block_depth
;
u32
tile_offset
=
0
;
for
(
u32
zb
=
0
;
zb
<
blocks_on_z
;
zb
++
)
{
const
u32
z_start
=
zb
*
block_z_elements
;
const
u32
z_end
=
std
::
min
(
depth
,
z_start
+
block_z_elements
);
for
(
u32
yb
=
0
;
yb
<
blocks_on_y
;
yb
++
)
{
const
u32
y_start
=
yb
*
block_y_elements
;
const
u32
y_end
=
std
::
min
(
height
,
y_start
+
block_y_elements
);
for
(
u32
xb
=
0
;
xb
<
blocks_on_x
;
xb
++
)
{
const
u32
x_start
=
xb
*
block_x_elements
;
const
u32
x_end
=
std
::
min
(
width
,
x_start
+
block_x_elements
);
Precise3DProcessBlock
(
swizzled_data
,
unswizzled_data
,
unswizzle
,
x_start
,
y_start
,
z_start
,
x_end
,
y_end
,
z_end
,
tile_offset
,
xy_block_size
,
layer_z
,
stride_x
,
bytes_per_pixel
,
out_bytes_per_pixel
);
tile_offset
+=
block_size
;
}
}
}
}
/**
* This function manages ALL the GOBs(Group of Bytes) Inside a single block.
* Instead of going gob by gob, we map the coordinates inside a block and manage from
* those. Block_Width is assumed to be 1.
*/
void
Fast
3D
ProcessBlock
(
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
const
bool
unswizzle
,
const
u32
x_start
,
const
u32
y_start
,
const
u32
z_start
,
const
u32
x_end
,
const
u32
y_end
,
const
u32
z_end
,
const
u32
tile_offset
,
const
u32
xy_block_size
,
const
u32
layer_z
,
const
u32
stride_x
,
const
u32
bytes_per_pixel
,
const
u32
out_bytes_per_pixel
)
{
void
FastProcessBlock
(
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
const
bool
unswizzle
,
const
u32
x_start
,
const
u32
y_start
,
const
u32
z_start
,
const
u32
x_end
,
const
u32
y_end
,
const
u32
z_end
,
const
u32
tile_offset
,
const
u32
xy_block_size
,
const
u32
layer_z
,
const
u32
stride_x
,
const
u32
bytes_per_pixel
,
const
u32
out_bytes_per_pixel
)
{
std
::
array
<
u8
*
,
2
>
data_ptrs
;
u32
z_address
=
tile_offset
;
const
u32
x_startb
=
x_start
*
bytes_per_pixel
;
...
...
@@ -169,15 +120,15 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
* This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
* The body of this function takes care of splitting the swizzled texture into blocks,
* and managing the extents of it. Once all the parameters of a single block are obtained,
* the function calls '
3D
ProcessBlock' to process that particular Block.
* the function calls 'ProcessBlock' to process that particular Block.
*
* Documentation for the memory layout and decoding can be found at:
* https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
*/
void
Fast3DSwizzledData
(
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
const
bool
unswizzle
,
const
u32
width
,
const
u32
height
,
const
u32
dep
th
,
const
u32
bytes_per_pixel
,
const
u32
out_
bytes_per_pixel
,
const
u32
block_height
,
const
u32
block_depth
)
{
template
<
bool
fast
>
void
SwizzledData
(
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
const
bool
unswizzle
,
const
u32
wid
th
,
const
u32
height
,
const
u32
depth
,
const
u32
bytes_per_pixel
,
const
u32
out_bytes_per_pixel
,
const
u32
block_height
,
const
u32
block_depth
)
{
auto
div_ceil
=
[](
const
u32
x
,
const
u32
y
)
{
return
((
x
+
y
-
1
)
/
y
);
};
const
u32
stride_x
=
width
*
out_bytes_per_pixel
;
const
u32
layer_z
=
height
*
stride_x
;
...
...
@@ -205,9 +156,15 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswi
for
(
u32
xb
=
0
;
xb
<
blocks_on_x
;
xb
++
)
{
const
u32
x_start
=
xb
*
block_x_elements
;
const
u32
x_end
=
std
::
min
(
width
,
x_start
+
block_x_elements
);
Fast3DProcessBlock
(
swizzled_data
,
unswizzled_data
,
unswizzle
,
x_start
,
y_start
,
z_start
,
x_end
,
y_end
,
z_end
,
tile_offset
,
xy_block_size
,
layer_z
,
stride_x
,
bytes_per_pixel
,
out_bytes_per_pixel
);
if
(
fast
)
{
FastProcessBlock
(
swizzled_data
,
unswizzled_data
,
unswizzle
,
x_start
,
y_start
,
z_start
,
x_end
,
y_end
,
z_end
,
tile_offset
,
xy_block_size
,
layer_z
,
stride_x
,
bytes_per_pixel
,
out_bytes_per_pixel
);
}
else
{
PreciseProcessBlock
(
swizzled_data
,
unswizzled_data
,
unswizzle
,
x_start
,
y_start
,
z_start
,
x_end
,
y_end
,
z_end
,
tile_offset
,
xy_block_size
,
layer_z
,
stride_x
,
bytes_per_pixel
,
out_bytes_per_pixel
);
}
tile_offset
+=
block_size
;
}
}
...
...
@@ -218,11 +175,11 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u32
out_bytes_per_pixel
,
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
bool
unswizzle
,
u32
block_height
,
u32
block_depth
)
{
if
(
bytes_per_pixel
%
3
!=
0
&&
(
width
*
bytes_per_pixel
)
%
16
==
0
)
{
Fast3D
SwizzledData
(
swizzled_data
,
unswizzled_data
,
unswizzle
,
width
,
height
,
depth
,
SwizzledData
<
true
>
(
swizzled_data
,
unswizzled_data
,
unswizzle
,
width
,
height
,
depth
,
bytes_per_pixel
,
out_bytes_per_pixel
,
block_height
,
block_depth
);
}
else
{
Precise3D
SwizzledData
(
swizzled_data
,
unswizzled_data
,
unswizzle
,
width
,
height
,
depth
,
bytes_per_pixel
,
out_bytes_per_pixel
,
block_height
,
block_depth
);
SwizzledData
<
false
>
(
swizzled_data
,
unswizzled_data
,
unswizzle
,
width
,
height
,
depth
,
bytes_per_pixel
,
out_bytes_per_pixel
,
block_height
,
block_depth
);
}
}
...
...
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