Commit 2effdeb9 authored by ReinUsesLisp's avatar ReinUsesLisp
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vk_graphics_pipeline: Initial implementation

This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.

It takes advantage of the few dynamic states Vulkan offers.
parent dc96a59f
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