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gl_rasterizer_cache: Create texture views for array discrepancies
When a texture is sampled in a shader with a different array mode than the cached state, create a texture view and bind that to the shader instead.
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- src/video_core/renderer_opengl/gl_rasterizer.cpp 2 additions, 3 deletionssrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp 32 additions, 9 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.cpp
- src/video_core/renderer_opengl/gl_rasterizer_cache.h 8 additions, 20 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.h
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