Commit 1ea07954 authored by ReinUsesLisp's avatar ReinUsesLisp
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shader_ir/memory: Ignore global memory when tracking fails

Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.

In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.

The default behaviour is still to abort execution on failure.
parent dd2e96b3
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