Commit 1e921363 authored by ReinUsesLisp's avatar ReinUsesLisp
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vk_shader_decompiler: Implement indexed textures

Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
parent 1dda77d3
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