Commit 18c1c39d authored by Yuri Kunde Schlesner's avatar Yuri Kunde Schlesner
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SVC: Advance time when calling GetSystemTick to escape busy-wait loops

Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU.
parent ac0104b8
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