Unverified Commit 15a753b9 authored by ReinUsesLisp's avatar ReinUsesLisp
Browse files

shader/texture: Properly shrink unused entries in size mismatches

When a image format mismatches we were inserting zeroes to the texture
itself. This was not handling cases were the mismatch uses less
coordinates than the guest shader code. Address that by resizing the
vector.
parent 8825b88a
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