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maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code.
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- src/video_core/renderer_vulkan/maxwell_to_vk.cpp 11 additions, 5 deletionssrc/video_core/renderer_vulkan/maxwell_to_vk.cpp
- src/video_core/renderer_vulkan/maxwell_to_vk.h 2 additions, 1 deletionsrc/video_core/renderer_vulkan/maxwell_to_vk.h
- src/video_core/renderer_vulkan/vk_sampler_cache.cpp 4 additions, 3 deletionssrc/video_core/renderer_vulkan/vk_sampler_cache.cpp
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