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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done.
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- src/video_core/engines/shader_bytecode.h 0 additions, 2 deletionssrc/video_core/engines/shader_bytecode.h
- src/video_core/renderer_opengl/gl_shader_decompiler.cpp 18 additions, 0 deletionssrc/video_core/renderer_opengl/gl_shader_decompiler.cpp
- src/video_core/renderer_vulkan/vk_shader_decompiler.cpp 18 additions, 0 deletionssrc/video_core/renderer_vulkan/vk_shader_decompiler.cpp
- src/video_core/shader/decode/conversion.cpp 25 additions, 5 deletionssrc/video_core/shader/decode/conversion.cpp
- src/video_core/shader/node.h 14 additions, 11 deletionssrc/video_core/shader/node.h
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