There was an error fetching the commit references. Please try again later.
applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
Showing
- src/core/hle/service/am/am.cpp 0 additions, 1 deletionsrc/core/hle/service/am/am.cpp
- src/core/hle/service/am/applets/applets.cpp 3 additions, 3 deletionssrc/core/hle/service/am/applets/applets.cpp
- src/core/hle/service/am/applets/software_keyboard.cpp 1 addition, 2 deletionssrc/core/hle/service/am/applets/software_keyboard.cpp
Loading
Please register or sign in to comment