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service/time: Add virtual destructors where applicable
Many of these implementations are used to implement a polymorphic interface. While not directly used polymorphically, this prevents virtual destruction from ever becoming an issue.
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- src/core/hle/service/time/steady_clock_core.h 1 addition, 0 deletionssrc/core/hle/service/time/steady_clock_core.h
- src/core/hle/service/time/system_clock_context_update_callback.h 1 addition, 1 deletion...e/hle/service/time/system_clock_context_update_callback.h
- src/core/hle/service/time/system_clock_core.h 1 addition, 1 deletionsrc/core/hle/service/time/system_clock_core.h
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