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gl_shader_cache: Use dirty flags for shaders
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- src/video_core/engines/maxwell_3d.cpp 8 additions, 0 deletionssrc/video_core/engines/maxwell_3d.cpp
- src/video_core/engines/maxwell_3d.h 3 additions, 0 deletionssrc/video_core/engines/maxwell_3d.h
- src/video_core/renderer_opengl/gl_rasterizer.cpp 3 additions, 1 deletionsrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_shader_cache.cpp 5 additions, 1 deletionsrc/video_core/renderer_opengl/gl_shader_cache.cpp
- src/video_core/renderer_opengl/gl_shader_cache.h 4 additions, 0 deletionssrc/video_core/renderer_opengl/gl_shader_cache.h
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