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Replace std::map with std::array for graphics event breakpoints, and allow the...
Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
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- src/citra_qt/debugger/graphics_breakpoints.cpp 2 additions, 2 deletionssrc/citra_qt/debugger/graphics_breakpoints.cpp
- src/video_core/debug_utils/debug_utils.cpp 1 addition, 4 deletionssrc/video_core/debug_utils/debug_utils.cpp
- src/video_core/debug_utils/debug_utils.h 13 additions, 3 deletionssrc/video_core/debug_utils/debug_utils.h
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