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Commit 01a1555b authored by Henrik Rydgard's avatar Henrik Rydgard
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Replace std::map with std::array for graphics event breakpoints, and allow the...

Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
parent 0964a3ff
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......@@ -75,7 +75,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
case Role_IsEnabled:
{
auto context = context_weak.lock();
return context && context->breakpoints[event].enabled;
return context && context->breakpoints[(int)event].enabled;
}
default:
......@@ -110,7 +110,7 @@ bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, i
if (!context)
return false;
context->breakpoints[event].enabled = value == Qt::Checked;
context->breakpoints[(int)event].enabled = value == Qt::Checked;
QModelIndex changed_index = createIndex(index.row(), 0);
emit dataChanged(changed_index, changed_index);
return true;
......
......@@ -40,10 +40,7 @@ using nihstro::DVLPHeader;
namespace Pica {
void DebugContext::OnEvent(Event event, void* data) {
if (!breakpoints[event].enabled)
return;
void DebugContext::DoOnEvent(Event event, void* data) {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);
......
......@@ -114,7 +114,15 @@ public:
* @param event Event which has happened
* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until Resume() is called.
*/
void OnEvent(Event event, void* data);
void OnEvent(Event event, void* data) {
// This check is left in the header to allow the compiler to inline it.
if (!breakpoints[(int)event].enabled)
return;
// For the rest of event handling, call a separate function.
DoOnEvent(event, data);
}
void DoOnEvent(Event event, void *data);
/**
* Resume from the current breakpoint.
......@@ -126,12 +134,14 @@ public:
* Delete all set breakpoints and resume emulation.
*/
void ClearBreakpoints() {
breakpoints.clear();
for (auto &bp : breakpoints) {
bp.enabled = false;
}
Resume();
}
// TODO: Evaluate if access to these members should be hidden behind a public interface.
std::map<Event, BreakPoint> breakpoints;
std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
Event active_breakpoint;
bool at_breakpoint = false;
......
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