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  • ReinUsesLisp's avatar
    shader: Split SSY and PBK stack · fe8e6618
    ReinUsesLisp authored
    Hardware testing revealed that SSY and PBK push to a different stack,
    allowing code like this:
    
            SSY label1;
            PBK label2;
            SYNC;
    label1: PBK;
    label2: EXIT;
    fe8e6618
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