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  • ReinUsesLisp's avatar
    shader: Use shared_ptr to store nodes and move initialization to file · bf4dfb3a
    ReinUsesLisp authored
    Instead of having a vector of unique_ptr stored in a vector and
    returning star pointers to this, use shared_ptr. While changing
    initialization code, move it to a separate file when possible.
    
    This is a first step to allow code analysis and node generation beyond
    the ShaderIR class.
    bf4dfb3a