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  • ReinUsesLisp's avatar
    shader/node: Unpack bindless texture encoding · a993df1e
    ReinUsesLisp authored
    Bindless textures were using u64 to pack the buffer and offset from
    where they come from. Drop this in favor of separated entries in the
    struct.
    
    Remove the usage of std::set in favor of std::list (it's not std::vector
    to avoid reference invalidations) for samplers and images.
    a993df1e
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