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  • Subv's avatar
    GPU: Implement the BindStorageBuffer macro method in HLE. · 7b6868e9
    Subv authored
    This macro binds the SSBO Info Buffer as the current ConstBuffer.
    This buffer is usually bound to c0 during shader execution.
    Games seem to use this macro instead of directly writing the address for some reason.
    7b6868e9
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