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    renderer_opengl/utils: Use a std::string_view with LabelGLObject() · 5a4564bd
    Lioncash authored
    Uses a std::string_view instead of a std::string, given the pointed to
    string isn't modified and is only used in a formatting operation.
    
    This is nice because a few usages directly supply a string literal to
    the function, allowing these usages to otherwise not heap allocate,
    unlike the std::string overloads.
    
    While we're at it, we can combine the address formatting into a single
    formatting call.
    5a4564bd