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    shader_ir/memory: Ignore global memory when tracking fails · 1ea07954
    ReinUsesLisp authored
    Ignore global memory operations instead of invoking undefined behaviour
    when constant buffer tracking fails and we are blasting through asserts,
    ignore the operation.
    
    In the case of LDG this means filling the destination registers with
    zeroes; for STG this means ignore the instruction as a whole.
    
    The default behaviour is still to abort execution on failure.
    1ea07954
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