Newer
Older
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <pthread_np.h>
#else
#include <pthread.h>
#endif
#include <sched.h>
#ifdef __FreeBSD__
#define cpu_set_t cpuset_t
#endif
void SleepCurrentThread(int ms) {
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
void SetCurrentThreadAffinity(u32 mask) {
void SwitchCurrentThread() {
}
// Sets the debugger-visible name of the current thread.
// Uses undocumented (actually, it is now documented) trick.
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
Emmanuel Gil Peyrot
committed
// This is implemented much nicer in upcoming msvc++, see:
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
void SetCurrentThreadName(const char* szThreadName) {
#pragma pack(push, 8)
struct THREADNAME_INFO {
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
DWORD dwFlags; // reserved for future use, must be zero
info.dwThreadID = -1; // dwThreadID;
__try {
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
} __except (EXCEPTION_CONTINUE_EXECUTION) {
Emmanuel Gil Peyrot
committed
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
#elif (defined __linux__ || defined __FreeBSD__) && !(defined ANDROID)
for (int i = 0; i != sizeof(mask) * 8; ++i)
if ((mask >> i) & 1)
CPU_SET(i, &cpu_set);
pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
void SetCurrentThreadAffinity(u32 mask) {
void SleepCurrentThread(int ms) {
void SwitchCurrentThread() {
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* szThreadName) {
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
pthread_set_name_np(pthread_self(), szThreadName);
#elif defined(__NetBSD__)
pthread_setname_np(pthread_self(), "%s", (void*)szThreadName);