- Jul 10, 2018
- Jul 09, 2018
- Jul 08, 2018
- Jul 07, 2018
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bunnei authored
Port #3466 from Citra: Add link to Discord
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Subv authored
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
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fearlessTobi authored
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fearlessTobi authored
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Tobias authored
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bunnei authored
externals: Update dynarmic to f7d11baa1
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Lioncash authored
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- Jul 06, 2018
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bunnei authored
Remove some references to Citra
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Zach Hilman authored
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
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fearlessTobi authored
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- Jul 05, 2018
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bunnei authored
GPU: Allow using the old NV04 values for the depth test function.
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Subv authored
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5
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bunnei authored
GPU: Stub the shader SYNC and DEPBAR instructions.
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bunnei authored
GPU: Implemented the F2F 'round' rounding mode.
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bunnei authored
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
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bunnei authored
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
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bunnei authored
GPU: Implemented the PSETP shader instruction.
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bunnei authored
GPU: Implemented the 32 bit float depth buffer format.
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- Jul 04, 2018
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Subv authored
It's similar to the FMNMX instruction but it works on integers.
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Subv authored
It's implemented via the GLSL 'roundEven()' function.
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Subv authored
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
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Subv authored
Both signed and unsigned variants.
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Subv authored
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Subv authored
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Subv authored
It's similar to the isetp and fsetp instructions but it works on predicates instead.
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bunnei authored
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
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Subv authored
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Subv authored
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles. This fixes 1-2 Switch's splash screen.
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bunnei authored
GPU: Only configure the used framebuffers during clear.
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Subv authored
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
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