- 21 Dec, 2015 1 commit
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Lioncash authored
These instructions aren't capable of using the PC as a destination
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- 20 Dec, 2015 1 commit
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Lioncash authored
LDRT/LDRBT/STRBT/STRT should simulate the load or store as if the host CPU is in user mode. STRT is also allowed to use the PC as an operand
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- 13 Dec, 2015 1 commit
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Yuri Kunde Schlesner authored
svc: Fix compilation with LOG_TRACE enabled
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- 12 Dec, 2015 1 commit
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Lioncash authored
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- 10 Dec, 2015 1 commit
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Yuri Kunde Schlesner authored
OpenGL: Flip framebuffers during transfer rather than when rendering
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- 08 Dec, 2015 3 commits
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bunnei authored
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
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Yuri Kunde Schlesner authored
VideoCore: Unify interface to OpenGL and SW rasterizers
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Yuri Kunde Schlesner authored
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
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- 07 Dec, 2015 3 commits
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bunnei authored
dyncom: Miscellaneous minor changes
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- 06 Dec, 2015 5 commits
- 05 Dec, 2015 2 commits
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- 04 Dec, 2015 1 commit
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bunnei authored
Services/Cam: Added new log type and camera enums from 3dbrew.
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- 02 Dec, 2015 1 commit
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bunnei authored
PICA: Properly emulate 1-stage delay in the combiner buffer
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- 01 Dec, 2015 3 commits
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Yuri Kunde Schlesner authored
This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140.
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Yuri Kunde Schlesner authored
Kernel: Implement svcGetSystemInfo
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Yuri Kunde Schlesner authored
This makes smealum/ctrulib@b96dd51d3349961189d4ab1bc2a5c45deff21c09 work with Citra.
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- 29 Nov, 2015 5 commits
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Mathew Maidment authored
armstate: Zero out the registers on creation
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Lioncash authored
std::array isn't always guaranteed to explicitly zero out it's contents without an initializer list.
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Subv authored
The VFP registers are 64 bits each, and there are 32 of them.
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bunnei authored
csnd_snd: Get rid of type punning
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bunnei authored
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
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- 27 Nov, 2015 1 commit
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archshift authored
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255.
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- 26 Nov, 2015 3 commits
- 25 Nov, 2015 1 commit
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Pierre de La Morinerie authored
The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222).
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- 24 Nov, 2015 1 commit
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bunnei authored
Add stub functions for Initialize and GenerateRandomData in ssl:C
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- 23 Nov, 2015 1 commit
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Subv authored
Followup to #1102 Original author @mailwl
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- 22 Nov, 2015 5 commits
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polaris- authored
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bunnei authored
Fix read and write register blocks in gdbstub
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bunnei authored
Add Initialize and GenerateRandomData function names to ssl:C
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polaris- authored
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polaris- authored
Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
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