- 26 Jan, 2016 1 commit
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bunnei authored
Shader: Implement "invert condition" feature of IFU instruction
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- 25 Jan, 2016 9 commits
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bunnei authored
Debugger: Use 3dbrew names for GPU registers
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Yuri Kunde Schlesner authored
elf: Don't cast away const
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Lioncash authored
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Yuri Kunde Schlesner authored
key_map: Use std::tie for comparisons
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Lioncash authored
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Yuri Kunde Schlesner authored
archive_backend: Remove unnecessary const from return types
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Lioncash authored
This doesn't return by reference so const isn't really necessary
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Yuri Kunde Schlesner authored
This list was imported from the 3dbrew wiki page and is pretty much complete.
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Yuri Kunde Schlesner authored
If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true.
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- 21 Jan, 2016 2 commits
- 19 Jan, 2016 2 commits
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Mathew Maidment authored
DisassembleMemHalf: actually use width in determining opcode name
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rob turner authored
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- 17 Jan, 2016 2 commits
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Mathew Maidment authored
command_processor: Get rid of variable shadowing
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Lioncash authored
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- 16 Jan, 2016 2 commits
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- 15 Jan, 2016 1 commit
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bunnei authored
HLE/SVC: Implement UnmapMemoryBlock.
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- 14 Jan, 2016 1 commit
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Subv authored
This implementation will need to be (almost completely) changed when we implement multiprocess support.
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- 13 Jan, 2016 1 commit
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bunnei authored
Add optional GL_KHR_debug support
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- 07 Jan, 2016 1 commit
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archshift authored
Not much thought went into that one...
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- 05 Jan, 2016 1 commit
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bunnei authored
HLE/Sockets: Fixed the buffer offset in recvfrom.
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- 04 Jan, 2016 2 commits
- 03 Jan, 2016 1 commit
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bunnei authored
Gamelist: supply default settings for QSettings config
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- 01 Jan, 2016 1 commit
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archshift authored
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- 31 Dec, 2015 2 commits
- 30 Dec, 2015 7 commits
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Lioncash authored
Previously, all VMLS variants would misdecode as CDP (which isn't necessarily wrong in itself, however VMLS has it's own label of execution)
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Lioncash authored
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bunnei authored
video_core: Make the renderer global a unique_ptr
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Lioncash authored
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bunnei authored
HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered
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bunnei authored
core: Use unique_ptr for holding the interpreter instances
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Subv authored
Closes #1139
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- 29 Dec, 2015 4 commits