- 23 Oct, 2015 1 commit
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bunnei authored
citra-qt: Change file path encoding
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- 22 Oct, 2015 20 commits
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bunnei authored
GLSL Fragment Shader Generation
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bunnei authored
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bunnei authored
- Also add a comment to AppendColorCombiner.
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bunnei authored
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bunnei authored
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bunnei authored
- Includes a check to confirm no hash collisions.
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bunnei authored
- Fixes uniform issue on AMD.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
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Subv authored
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- 20 Oct, 2015 4 commits
- 18 Oct, 2015 1 commit
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Pierre de La Morinerie authored
Before this changing these settings from the GUI would apply the settings, but they were reseted to the default values when exiting citra.
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- 14 Oct, 2015 1 commit
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Pierre de La Morinerie authored
Previously the Mac app didn't have any icon.
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- 11 Oct, 2015 2 commits
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Gareth Poole authored
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Gareth Poole authored
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- 10 Oct, 2015 2 commits
- 09 Oct, 2015 2 commits
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Emmanuel Gil Peyrot authored
The LOG_* function itself already appends one.
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Gareth Poole authored
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- 07 Oct, 2015 3 commits
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bunnei authored
Game list: propely hide on toggling window mode
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bunnei authored
Silence -Wsign-compare warnings.
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Rohit Nirmal authored
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- 06 Oct, 2015 2 commits
- 04 Oct, 2015 2 commits
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Pierre de La Morinerie authored
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Pierre de La Morinerie authored
The OS will render the widgets using the system screen DPI (instead of being locked at @1x resolution). This has no impact on the existing high-DPI rendering code in Citra, which means that the resolution of the emulated content is increased to the real number of pixels, as on other platforms.
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