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  1. Sep 05, 2018
    • Markus Wick's avatar
      gl_rasterizer: Skip TODO log. · 7f15306f
      Markus Wick authored
      This is called ~3k times per frame in SMO ingame.
      My laptop spends ~3ms per frame on allocating and freeing this string.
      
      Let's just stop printing this kind of redundant information.
      7f15306f
    • bunnei's avatar
      Merge pull request #1217 from degasus/vbo_cache2 · 527e362a
      bunnei authored
      renderer_opengl: Implement a buffer cache.
    • Markus Wick's avatar
      renderer_opengl: Implement a buffer cache. · 50a806ea
      Markus Wick authored
      The idea of this cache is to avoid redundant uploads. So we are going
      to cache the uploaded buffers within the stream_buffer and just reuse
      the old pointers.
      The next step is to implement a VBO cache on GPU memory, but for now,
      I want to check the overhead of the cache management. Fetching the
      buffer over PCI-E should be quite fast.
      50a806ea
  2. Sep 04, 2018
  3. Sep 03, 2018
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