- Jun 17, 2020
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Kaiwen Xu authored
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bunnei authored
qt_themes: remove unknown qss property from dark theme
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bunnei authored
* externals: Revert to libressl, as build is broken with find_package(OpenSLL). * fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL). * fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL).
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- Jun 16, 2020
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bunnei authored
gl_arb_decompiler: Implement an assembly shader decompiler
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bunnei authored
yuzu/frontend: Remove internal resolution option
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bunnei authored
CMakeLists: xbyak comes before dynarmic
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Rodrigo Locatti authored
buffer_cache: Avoid passing references of shared pointers and misc style changes
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- Jun 15, 2020
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MerryMage authored
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David authored
video_core/macro_jit_x64: Remove initializer in member variable
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ReinUsesLisp authored
Fix build time issues on gcc. Confirmed through asan that avoiding this initialization is safe.
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bunnei authored
nvdrv: Fix GetTPCMasks for ioctl3
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- Jun 14, 2020
- Jun 13, 2020
- Jun 12, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs.
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- Jun 10, 2020
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ReinUsesLisp authored
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David Marcec authored
Fixes animal crossing svcBreak on launch
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David Marcec authored
GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
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bunnei authored
texture_cache: Implement rendering to 3D textures
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- Jun 09, 2020
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ReinUsesLisp authored
Instead of using as template argument a shared pointer, use the underlying type and manage shared pointers explicitly. This can make removing shared pointers from the cache more easy. While we are at it, make some misc style changes and general improvements (like insert_or_assign instead of operator[] + operator=).
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- Jun 08, 2020
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ReinUsesLisp authored
Vertex buffers bindings become invalid after the stream buffer is invalidated. We were originally doing this, but it got lost at some point. - Fixes Animal Crossing: New Horizons, but it affects everything.
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ReinUsesLisp authored
We have to invalidate whatever cache is being used before uploading the data, hence it makes more sense to return this on Map instead of Unmap.
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bunnei authored
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
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bunnei authored
renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
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ReinUsesLisp authored
Handle blits to images as 2D, even when they have block depth. - Fixes rendering issues on Luigi's Mansion 3
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
This allows rendering to 3D textures with more than one slice. Applications are allowed to render to more than one slice of a texture using gl_Layer from a VTG shader. This also requires reworking how 3D texture collisions are handled, for now, this commit allows rendering to slices but not to miplevels. When a render target attempts to write to a mipmap, we fallback to the previous implementation (copying or flushing as needed). - Fixes color correction 3D textures on UE4 games (rainbow effects). - Allows Xenoblade games to render to 3D textures directly.
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- Jun 07, 2020
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Rodrigo Locatti authored
vk_rasterizer: Implement storage texels and atomic image operations
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ReinUsesLisp authored
The rasterizer cache is no longer used. Each cache has its own generic implementation optimized for the cached data.
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ReinUsesLisp authored
Trivial port the generic shader cache to Vulkan.
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ReinUsesLisp authored
Trivially port the generic shader cache to OpenGL.
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ReinUsesLisp authored
Implement a generic shader cache for fast lookups and invalidations. Invalidations are cheap but expensive when a shader is invalidated. Use two mutexes instead of one to avoid locking invalidations for lookups and vice versa. When a shader has to be removed, lookups are locked as expected.
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- Jun 06, 2020
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Morph authored
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bunnei authored
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
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ReinUsesLisp authored
Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL. This driver throws the following error when calling BufferSubData or BufferData on buffers that are candidates for fast constant buffer uploads. This is the equivalens to push constants on Vulkan, except that they can access the full buffer. The error: Unknown internal debug message. The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. If this error persists on future drivers, we might have to look deeper into this issue. For now, we can black list it and log it as a temporary solution.
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ReinUsesLisp authored
Avoids logging when it's not relevant. This can potentially reduce driver's internal thread overhead.
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