- 12 Feb, 2016 1 commit
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MerryMage authored
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- 06 Feb, 2016 1 commit
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bunnei authored
Fragment lighting support in the HW renderer
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- 05 Feb, 2016 35 commits
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Also implement D0 LUT enable.
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bunnei authored
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bunnei authored
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bunnei authored
- No functional difference.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
hwrasterizer: Use proper cached framebuffer addr/size
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Yuri Kunde Schlesner authored
backend: defaulted move constructor/assignment
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Lioncash authored
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- 03 Feb, 2016 3 commits
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tfarley authored
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bunnei authored
services: minor changes
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Mathew Maidment authored
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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