- Aug 12, 2018
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bunnei authored
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bunnei authored
Fixed invalid cast in loader
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bunnei authored
cubeb_sink: Protect queue with a mutex
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MerryMage authored
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bunnei authored
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
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bunnei authored
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
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bunnei authored
hid: Stub DisconnectNpad()
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bunnei authored
externals: Update to SDL2-2.0.8.
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bunnei authored
GL renderer: Pick the streambuffer from citra and use them.
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Markus Wick authored
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Markus Wick authored
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Markus Wick authored
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Markus Wick authored
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
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Markus Wick authored
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Markus Wick authored
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
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David Marcec authored
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
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Lioncash authored
Prevents clang-format from butchering them.
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Lioncash authored
This is required by ARMS.
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bunnei authored
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
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bunnei authored
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bunnei authored
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bunnei authored
CMakeLists: Change MSVC14 variable to MSVC_VERSION
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David Marcec authored
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David Marcec authored
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David Marcec authored
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
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bunnei authored
Stub UpdateUserPresence
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bunnei authored
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
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bunnei authored
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David Marcec authored
Needed for Retro City Rampage to go in game
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David Marcec authored
GetMessageForResultStatus takes a u16, not a size_t.
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bunnei authored
Several Friend service fixes
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bunnei authored
core: Namespace EmuWindow
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bunnei authored
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
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bunnei authored
GPU/Maxwell3D: Implemented an alternative set of blend factors.
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bunnei authored
RasterizerGL: Ignore invalid/unset vertex attributes.
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Subv authored
These are used by nouveau and some games like SMO.
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greggameplayer authored
- Used by Go Vacation
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Subv authored
This should make the es2gears example not crash anymore.
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bunnei authored
- Used by Splatoon 2.
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bunnei authored
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