- Jul 02, 2018
- Jul 01, 2018
- Jun 30, 2018
- Jun 29, 2018
- Jun 28, 2018
-
-
bunnei authored
Service/Audio: add hwopus service, stub GetWorkBufferSize function
-
- Jun 27, 2018
-
-
bunnei authored
-
bunnei authored
gl_rasterizer_cache: Improved cache management based on Citra's implementation. gl_surface_cache: Add some docstrings.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
gl_rasterizer: Workaround for when exceeding max UBO size.
-
bunnei authored
-
bunnei authored
gl_state: Fix state management for texture swizzle.
-
bunnei authored
gl_state: Remove unused state management from 3DS.
-
bunnei authored
gl_rasterizer_cache: Fix inverted B5G6R5 format.
-
- Jun 26, 2018
- Jun 25, 2018
- Jun 24, 2018
-
-
David authored
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
-
- Jun 23, 2018
-
-
bunnei authored
-