- Aug 25, 2017
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ThaMighty90 authored
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
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- Aug 24, 2017
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James Rowe authored
Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc).
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- Aug 22, 2017
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bunnei authored
Kernel/Threads: Don't immediately switch to the new main thread when loading a new process.
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Subv authored
Kernel/Memory: Acquire the global HLE lock when a memory read/write operation falls outside of the fast path, for it might perform an MMIO operation.
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Subv authored
Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc). This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
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James Rowe authored
Fixed some warnings in the core project.
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bunnei authored
motion_emu: fix initialization order
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wwylele authored
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Subv authored
This is necessary for loading multiple processes at the same time. The main thread will be automatically scheduled when necessary once the scheduler runs.
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- Aug 21, 2017
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bunnei authored
gl_rasterizer: add clipping plane z<=0 defined in PICA
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bunnei authored
Updated master logo to new logo svg
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
Fixes a few warnings.
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Subv authored
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wwylele authored
This function is called in clipping, before the pespective divide, and is not used in later rasterization. Thus it doesn't need perspective correction.
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wwylele authored
hwtested. Current implementation is the correct behavior
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wwylele authored
gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader
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wwylele authored
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Yuri Kunde Schlesner authored
SwRasterizer/Lighting: implement geometric factor
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Yuri Kunde Schlesner authored
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MerryMage authored
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- Aug 20, 2017
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James Rowe authored
Refactor MotionEmu into a InputDevice
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wwylele authored
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James Rowe authored
SwRasterizer/Lighting: implement spot light
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Schplee authored
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- Aug 19, 2017
- Aug 16, 2017
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Yuri Kunde Schlesner authored
dsp_dsp: Remove size assertion in LoadComponent
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- Aug 15, 2017
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MerryMage authored
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- Aug 14, 2017
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bunnei authored
Fix Spelling/English mistakes
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- Aug 13, 2017
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Dave Leaver authored
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- Aug 12, 2017
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Sebastian Valle authored
Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System)
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- Aug 11, 2017
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Weiyi Wang authored
gl_shader_gen: don't call SampleTexture when bump map is not used
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wwylele authored
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James Rowe authored
Travis: Use Docker to build for Linux
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James Rowe authored
Implement correct folder structure for CI builds
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wwylele authored
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