- 31 Aug, 2015 1 commit
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Yuri Kunde Schlesner authored
This allows importing of external libraries into externals/ without having to reformat them. Unfortunately it also allows whitespace to be introduced in files like the root CMakeLists.txt, but that is a small downside compared to the tradeoff.
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- 30 Aug, 2015 1 commit
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bunnei authored
Rasterizer: Corrected the stencil implementation.
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- 28 Aug, 2015 2 commits
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Yuri Kunde Schlesner authored
Kernel: Fix wrong linear heap base on titles using newer kernels
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Yuri Kunde Schlesner authored
Typo which sneaked in through review on #1025
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- 27 Aug, 2015 8 commits
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bunnei authored
Fix heap-management regressions
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Yuri Kunde Schlesner authored
Shader FP compliance fixes
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bunnei authored
gl_rasterizer_cache: Cache textures based on hash in addition to address.
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bunnei authored
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bunnei authored
Shader JIT: Fix float to integer rounding in MOVA
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aroulin authored
MOVA converts new address register values from floats to integers using truncation
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Should fix invalid read loops in some games
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- 26 Aug, 2015 7 commits
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bunnei authored
dyncom: Minor changes to CondPassed
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bunnei authored
Shader JIT: ifdef out reference to ifdef'd out shader_map
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archshift authored
shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
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Lioncash authored
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Lioncash authored
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archshift authored
citra-qt: Add a missing header guard to util.h
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Lioncash authored
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- 25 Aug, 2015 3 commits
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Yuri Kunde Schlesner authored
Integrate the MicroProfile profiling library
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Yuri Kunde Schlesner authored
This brings goodies such as a configurable user interface and multi-threaded timeline view.
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Yuri Kunde Schlesner authored
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- 24 Aug, 2015 10 commits
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bunnei authored
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
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Subv authored
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. Reported here https://communities.intel.com/message/324464
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Yuri Kunde Schlesner authored
shader_jit: Replace two MDisp usages with MatR
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items)
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Lioncash authored
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Yuri Kunde Schlesner authored
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- 23 Aug, 2015 6 commits
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bunnei authored
Shader: RCP and RSQ computes only the 1st component
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bunnei authored
Shader: Implement DPH and DPHI in interpreter/JIT
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Subv authored
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
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aroulin authored
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aroulin authored
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aroulin authored
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- 22 Aug, 2015 2 commits
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Lioncash authored
emitter: Remove pointer casts
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Yuri Kunde Schlesner authored
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