- Aug 11, 2018
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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- Aug 10, 2018
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bunnei authored
dynarmic: Update to 0118ee0
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bunnei authored
Implements VertexAttributes Size_32_32_32 and Size_8_8.
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
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bunnei authored
Revert "gl_state: Temporarily disable culling and depth test."
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bunnei authored
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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bunnei authored
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MerryMage authored
0118ee0 emit_x64_vector: packusdw is SSE4.1
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Lioncash authored
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bunnei authored
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bunnei authored
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
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- Aug 09, 2018
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bunnei authored
core: Make function reference parameters const where applicable
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bunnei authored
common/logging: Add missing service log categories
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bunnei authored
fsp_srv: Emplace entries first when building index instead of emplacing last
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bunnei authored
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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bunnei authored
vfs: Add VfsFilesystem and fix RealVfs* implementations
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bunnei authored
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bunnei authored
maxwell_3d: Ignore macros that have not been uploaded yet.
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Khangaroo authored
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey
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bunnei authored
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
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Lioncash authored
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand.
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Lioncash authored
A range-based for loop can't be used when the container being iterated is also being erased from.
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bunnei authored
gl_shader_decompiler: Declare predicates on use.
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