- 14 Oct, 2019 3 commits
- 13 Oct, 2019 7 commits
-
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
- 10 Oct, 2019 4 commits
-
-
FreddyFunk authored
-
FreddyFunk authored
-
bunnei authored
Port citra-emu/citra#4930: "Pause when in background"
-
bunnei authored
Link to Yuzu's wiki instead of Citra's
-
- 09 Oct, 2019 8 commits
-
-
bunnei authored
maxwell_3d: Add dirty flags for depth bounds values
-
bunnei authored
gl_rasterizer: Fix polygon offset units
-
bunnei authored
Services::ES fix casting warnings
-
bunnei authored
Updated yuzu icon to thicker version
-
Schplee authored
-
bunnei authored
lm: Rewrite logger to use core reporting services
-
bunnei authored
ci: Correct azure tag and release names
-
bunnei authored
ci: Add TAR-XZ compression to MSVC builds
-
- 08 Oct, 2019 3 commits
-
-
Zach Hilman authored
-
Zach Hilman authored
-
Fernando Sahmkow authored
shader/half_set_predicate: Fix HSETP2 for constant buffers
-
- 07 Oct, 2019 6 commits
-
-
ReinUsesLisp authored
HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable.
-
ReinUsesLisp authored
-
bunnei authored
hid: Implement DeactivateNpad
-
Morph authored
Makes use of the already existing DeactivateController function.
-
Zach Hilman authored
core: Remove Core::CurrentProcess()
-
Zach Hilman authored
-
- 06 Oct, 2019 9 commits
-
-
Rodrigo Locatti authored
bcat: Silence various warnings
-
Rodrigo Locatti authored
alignment: Resolve allocator construction issues on debug
-
Lioncash authored
This was related to the source allocator being passed into the constructor potentially having a different type than allocator being constructed. We simply need to provide a constructor to handle this case. This resolves issues related to the allocator causing debug builds on MSVC to fail.
-
Lioncash authored
Allows containers and other data structures to consider optimizations based off of them. We satisfy all of these requirements anyways.
-
Fernando Sahmkow authored
gl_shader_disk_cache: Properly ignore existing cache
-
ReinUsesLisp authored
Previously old entries where appended to the file even if the shader cache was ignored at boot. Address that issue.
-
Lioncash authored
We need to perform explicit casts here, otherwise we're implicitly truncating a 64-bit type to a 32-bit one.
-
Lioncash authored
Without this, the std::move within the constructor initializer list won't be able to actually perform a move.
-
Lioncash authored
Allows us to remove a constructor initializer list.
-