diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index a81a7b9843890b36f5b808ddeac539f7bfaf53a4..86c0a00966af3d54e46c93eaebda193543df2e59 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -138,6 +138,15 @@ struct Regs {
     INSERT_PADDING_WORDS(0x12);
 
     struct TextureConfig {
+        enum TextureType : u32 {
+            Texture2D    = 0,
+            TextureCube  = 1,
+            Shadow2D     = 2,
+            Projection2D = 3,
+            ShadowCube   = 4,
+            Disabled     = 5,
+        };
+
         enum WrapMode : u32 {
             ClampToEdge    = 0,
             ClampToBorder  = 1,
@@ -168,6 +177,7 @@ struct Regs {
             BitField< 2, 1, TextureFilter> min_filter;
             BitField< 8, 2, WrapMode> wrap_t;
             BitField<12, 2, WrapMode> wrap_s;
+            BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
         };
 
         INSERT_PADDING_WORDS(0x1);
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 80cad9056d8a53c84805ead63225ae53d193a9cd..65168f05abe5f53ac73e4b81c13ff8c1d7678da9 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -442,8 +442,33 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
 
                 DEBUG_ASSERT(0 != texture.config.address);
 
-                int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
-                int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
+                float24 u = uv[i].u();
+                float24 v = uv[i].v();
+
+                // Only unit 0 respects the texturing type (according to 3DBrew)
+                // TODO: Refactor so cubemaps and shadowmaps can be handled
+                if (i == 0) {
+                    switch(texture.config.type) {
+                    case Regs::TextureConfig::Texture2D:
+                        break;
+                    case Regs::TextureConfig::Projection2D: {
+                        auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
+                        u /= tc0_w;
+                        v /= tc0_w;
+                        break;
+                    }
+                    default:
+                        // TODO: Change to LOG_ERROR when more types are handled.
+                        LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type);
+                        UNIMPLEMENTED();
+                        break;
+                    }
+                }
+
+                int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
+                int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
+
+
                 static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
                     switch (mode) {
                         case Regs::TextureConfig::ClampToEdge:
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index d1d9beccbb4c63b73e0f9726e1aa2e682556cac4..ed2e2f3ae29985584116b6c848737f2d893c1efe 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -76,6 +76,9 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
 
+    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
+    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
+
     glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
     glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
 
@@ -319,6 +322,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
         SyncLogicOp();
         break;
 
+    // Texture 0 type
+    case PICA_REG_INDEX(texture0.type):
+        shader_dirty = true;
+        break;
+
     // TEV stages
     case PICA_REG_INDEX(tev_stage0.color_source1):
     case PICA_REG_INDEX(tev_stage0.color_modifier1):
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index b9315ed337c496dac8157fd00e3b82f2d043611e..eed00011a49a8094b15e10703f50c2f4890eef94 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -61,6 +61,8 @@ union PicaShaderConfig {
         state.alpha_test_func = regs.output_merger.alpha_test.enable ?
             regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
 
+        state.texture0_type = regs.texture0.type;
+
         // Copy relevant tev stages fields.
         // We don't sync const_color here because of the high variance, it is a
         // shader uniform instead.
@@ -170,6 +172,7 @@ union PicaShaderConfig {
     struct State {
 
         Pica::Regs::CompareFunc alpha_test_func;
+        Pica::Regs::TextureConfig::TextureType texture0_type;
         std::array<TevStageConfigRaw, 6> tev_stages;
         u8 combiner_buffer_input;
 
@@ -281,6 +284,7 @@ private:
             tex_coord1[1] = v.tc1.y.ToFloat32();
             tex_coord2[0] = v.tc2.x.ToFloat32();
             tex_coord2[1] = v.tc2.y.ToFloat32();
+            tex_coord0_w = v.tc0_w.ToFloat32();
             normquat[0] = v.quat.x.ToFloat32();
             normquat[1] = v.quat.y.ToFloat32();
             normquat[2] = v.quat.z.ToFloat32();
@@ -301,6 +305,7 @@ private:
         GLfloat tex_coord0[2];
         GLfloat tex_coord1[2];
         GLfloat tex_coord2[2];
+        GLfloat tex_coord0_w;
         GLfloat normquat[4];
         GLfloat view[3];
     };
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 0c3153e8f8164eea8ce981554645692b45bd0113..71d60e69cb291b10848dfe8096616e3086042bf3 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -32,8 +32,9 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) {
 }
 
 /// Writes the specified TEV stage source component(s)
-static void AppendSource(std::string& out, TevStageConfig::Source source,
+static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source,
         const std::string& index_name) {
+    const auto& state = config.state;
     using Source = TevStageConfig::Source;
     switch (source) {
     case Source::PrimaryColor:
@@ -46,7 +47,20 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
         out += "secondary_fragment_color";
         break;
     case Source::Texture0:
-        out += "texture(tex[0], texcoord[0])";
+        // Only unit 0 respects the texturing type (according to 3DBrew)
+        switch(state.texture0_type) {
+        case Pica::Regs::TextureConfig::Texture2D:
+            out += "texture(tex[0], texcoord[0])";
+            break;
+        case Pica::Regs::TextureConfig::Projection2D:
+            out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
+            break;
+        default:
+            out += "texture(tex[0], texcoord[0])";
+            LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type));
+            UNIMPLEMENTED();
+            break;
+        }
         break;
     case Source::Texture1:
         out += "texture(tex[1], texcoord[1])";
@@ -71,53 +85,53 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
 }
 
 /// Writes the color components to use for the specified TEV stage color modifier
-static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
+static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier,
         TevStageConfig::Source source, const std::string& index_name) {
     using ColorModifier = TevStageConfig::ColorModifier;
     switch (modifier) {
     case ColorModifier::SourceColor:
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".rgb";
         break;
     case ColorModifier::OneMinusSourceColor:
         out += "vec3(1.0) - ";
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".rgb";
         break;
     case ColorModifier::SourceAlpha:
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".aaa";
         break;
     case ColorModifier::OneMinusSourceAlpha:
         out += "vec3(1.0) - ";
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".aaa";
         break;
     case ColorModifier::SourceRed:
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".rrr";
         break;
     case ColorModifier::OneMinusSourceRed:
         out += "vec3(1.0) - ";
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".rrr";
         break;
     case ColorModifier::SourceGreen:
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".ggg";
         break;
     case ColorModifier::OneMinusSourceGreen:
         out += "vec3(1.0) - ";
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".ggg";
         break;
     case ColorModifier::SourceBlue:
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".bbb";
         break;
     case ColorModifier::OneMinusSourceBlue:
         out += "vec3(1.0) - ";
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".bbb";
         break;
     default:
@@ -128,44 +142,44 @@ static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier
 }
 
 /// Writes the alpha component to use for the specified TEV stage alpha modifier
-static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
+static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier,
         TevStageConfig::Source source, const std::string& index_name) {
     using AlphaModifier = TevStageConfig::AlphaModifier;
     switch (modifier) {
     case AlphaModifier::SourceAlpha:
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".a";
         break;
     case AlphaModifier::OneMinusSourceAlpha:
         out += "1.0 - ";
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".a";
         break;
     case AlphaModifier::SourceRed:
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".r";
         break;
     case AlphaModifier::OneMinusSourceRed:
         out += "1.0 - ";
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".r";
         break;
     case AlphaModifier::SourceGreen:
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".g";
         break;
     case AlphaModifier::OneMinusSourceGreen:
         out += "1.0 - ";
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".g";
         break;
     case AlphaModifier::SourceBlue:
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".b";
         break;
     case AlphaModifier::OneMinusSourceBlue:
         out += "1.0 - ";
-        AppendSource(out, source, index_name);
+        AppendSource(out, config, source, index_name);
         out += ".b";
         break;
     default:
@@ -292,11 +306,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
         std::string index_name = std::to_string(index);
 
         out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
-        AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name);
+        AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name);
         out += ", ";
-        AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name);
+        AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name);
         out += ", ";
-        AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name);
+        AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name);
         out += ");\n";
 
         out += "vec3 color_output_" + index_name + " = ";
@@ -304,11 +318,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
         out += ";\n";
 
         out += "float alpha_results_" + index_name + "[3] = float[3](";
-        AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name);
+        AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name);
         out += ", ";
-        AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name);
+        AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name);
         out += ", ";
-        AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name);
+        AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name);
         out += ");\n";
 
         out += "float alpha_output_" + index_name + " = ";
@@ -523,6 +537,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
 
 in vec4 primary_color;
 in vec2 texcoord[3];
+in float texcoord0_w;
 in vec4 normquat;
 in vec3 view;
 
@@ -598,17 +613,19 @@ vec4 secondary_fragment_color = vec4(0.0);
 std::string GenerateVertexShader() {
     std::string out = "#version 330 core\n";
 
-    out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)  + ") in vec4 vert_position;\n";
-    out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)     + ") in vec4 vert_color;\n";
-    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
-    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
-    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
-    out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT)  + ") in vec4 vert_normquat;\n";
-    out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW)      + ") in vec3 vert_view;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)    + ") in vec4 vert_position;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)       + ") in vec4 vert_color;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0)   + ") in vec2 vert_texcoord0;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1)   + ") in vec2 vert_texcoord1;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2)   + ") in vec2 vert_texcoord2;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT)    + ") in vec4 vert_normquat;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW)        + ") in vec3 vert_view;\n";
 
     out += R"(
 out vec4 primary_color;
 out vec2 texcoord[3];
+out float texcoord0_w;
 out vec4 normquat;
 out vec3 view;
 
@@ -617,6 +634,7 @@ void main() {
     texcoord[0] = vert_texcoord0;
     texcoord[1] = vert_texcoord1;
     texcoord[2] = vert_texcoord2;
+    texcoord0_w = vert_texcoord0_w;
     normquat = vert_normquat;
     view = vert_view;
     gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w);
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 097242f6fd419149a80cd461869c594ad0e0e871..f59912f7941fd763279c7a23ec4607f62055ae22 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -14,6 +14,7 @@ enum Attributes {
     ATTRIBUTE_TEXCOORD0,
     ATTRIBUTE_TEXCOORD1,
     ATTRIBUTE_TEXCOORD2,
+    ATTRIBUTE_TEXCOORD0_W,
     ATTRIBUTE_NORMQUAT,
     ATTRIBUTE_VIEW,
 };
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index cfbb7f2ee5806b30f5c7cdeb2b965f89cb2abbf6..7f417675a335762f21ac427608c10fa48cf8f302 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -43,7 +43,8 @@ struct OutputVertex {
     Math::Vec4<float24> color;
     Math::Vec2<float24> tc0;
     Math::Vec2<float24> tc1;
-    INSERT_PADDING_WORDS(2);
+    float24 tc0_w;
+    INSERT_PADDING_WORDS(1);
     Math::Vec3<float24> view;
     INSERT_PADDING_WORDS(1);
     Math::Vec2<float24> tc2;