From ee7c2dbf5a9086a006e713fcc9eff43f18cafcc9 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Tue, 16 Oct 2018 17:02:29 -0400
Subject: [PATCH] config: Rename use_accurate_framebuffers ->
 use_accurate_gpu_emulation.

- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
---
 src/core/settings.h                                    | 2 +-
 src/core/telemetry_session.cpp                         | 4 ++--
 src/video_core/rasterizer_cache.h                      | 4 ++--
 src/video_core/renderer_opengl/gl_rasterizer.cpp       | 4 ++--
 src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 4 ++--
 src/yuzu/configuration/config.cpp                      | 6 +++---
 src/yuzu/configuration/configure_graphics.cpp          | 4 ++--
 src/yuzu/configuration/configure_graphics.ui           | 4 ++--
 src/yuzu_cmd/config.cpp                                | 4 ++--
 src/yuzu_cmd/default_ini.h                             | 4 ++--
 10 files changed, 20 insertions(+), 20 deletions(-)

diff --git a/src/core/settings.h b/src/core/settings.h
index 83b9a04c89..8f2da01c85 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -136,7 +136,7 @@ struct Values {
     float resolution_factor;
     bool use_frame_limit;
     u16 frame_limit;
-    bool use_accurate_framebuffers;
+    bool use_accurate_gpu_emulation;
 
     float bg_red;
     float bg_green;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 7b04792b53..0de13edd35 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -163,8 +163,8 @@ TelemetrySession::TelemetrySession() {
     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
              Settings::values.use_frame_limit);
     AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
-    AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
-             Settings::values.use_accurate_framebuffers);
+    AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
+             Settings::values.use_accurate_gpu_emulation);
     AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
              Settings::values.use_docked_mode);
 }
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 3ec01b9671..0a3b3951ee 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -119,8 +119,8 @@ protected:
         auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
         rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
 
-        // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit
-        if (Settings::values.use_accurate_framebuffers) {
+        // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
+        if (Settings::values.use_accurate_gpu_emulation) {
             FlushObject(object);
         }
 
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6ce183c256..4682530333 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -638,8 +638,8 @@ void RasterizerOpenGL::FlushAll() {}
 void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 
-    if (Settings::values.use_accurate_framebuffers) {
-        // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit
+    if (Settings::values.use_accurate_gpu_emulation) {
+        // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
         res_cache.FlushRegion(addr, size);
     }
 }
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index f79b4f2215..1fddc1c268 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -1197,11 +1197,11 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
 
     // If the format is the same, just do a framebuffer blit. This is significantly faster than
     // using PBOs. The is also likely less accurate, as textures will be converted rather than
-    // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
+    // reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
     // surface copy, where pixels are reinterpreted as a new format (without conversion). This
     // code path uses OpenGL PBOs and is quite slow.
     const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
-                       !Settings::values.use_accurate_framebuffers};
+                       !Settings::values.use_accurate_gpu_emulation};
 
     switch (new_params.target) {
     case SurfaceParams::SurfaceTarget::Texture2D:
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 7fec15991e..71c6ebb414 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -85,8 +85,8 @@ void Config::ReadValues() {
     Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
     Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
     Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
-    Settings::values.use_accurate_framebuffers =
-        qt_config->value("use_accurate_framebuffers", false).toBool();
+    Settings::values.use_accurate_gpu_emulation =
+        qt_config->value("use_accurate_gpu_emulation", false).toBool();
 
     Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
     Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
@@ -233,7 +233,7 @@ void Config::SaveValues() {
     qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
     qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
     qt_config->setValue("frame_limit", Settings::values.frame_limit);
-    qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
+    qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
 
     // Cast to double because Qt's written float values are not human-readable
     qt_config->setValue("bg_red", (double)Settings::values.bg_red);
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index cd1549462a..8290b43845 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -75,7 +75,7 @@ void ConfigureGraphics::setConfiguration() {
         static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
     ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
     ui->frame_limit->setValue(Settings::values.frame_limit);
-    ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
+    ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
     bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
                                 Settings::values.bg_blue);
     ui->bg_button->setStyleSheet(
@@ -87,7 +87,7 @@ void ConfigureGraphics::applyConfiguration() {
         ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
     Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
     Settings::values.frame_limit = ui->frame_limit->value();
-    Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
+    Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
     Settings::values.bg_red = static_cast<float>(bg_color.redF());
     Settings::values.bg_green = static_cast<float>(bg_color.greenF());
     Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 8fc00af1bb..91fcad9942 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -50,9 +50,9 @@
           </layout>
         </item>
         <item>
-         <widget class="QCheckBox" name="use_accurate_framebuffers">
+         <widget class="QCheckBox" name="use_accurate_gpu_emulation">
           <property name="text">
-           <string>Use accurate framebuffers (slow)</string>
+           <string>Use accurate GPU emulation (slow)</string>
           </property>
          </widget>
         </item>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 2470f4640a..5e42e48b20 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -99,8 +99,8 @@ void Config::ReadValues() {
     Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
     Settings::values.frame_limit =
         static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
-    Settings::values.use_accurate_framebuffers =
-        sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
+    Settings::values.use_accurate_gpu_emulation =
+        sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
 
     Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
     Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 762396e3bf..a97b75f7b7 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -110,9 +110,9 @@ use_frame_limit =
 # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
 frame_limit =
 
-# Whether to use accurate framebuffers
+# Whether to use accurate GPU emulation
 # 0 (default): Off (fast), 1 : On (slow)
-use_accurate_framebuffers =
+use_accurate_gpu_emulation =
 
 # The clear color for the renderer. What shows up on the sides of the bottom screen.
 # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
-- 
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