From eb306775c616c4ba6db5fadafd19b509ae16f709 Mon Sep 17 00:00:00 2001
From: Crimson-Hawk <crimson.hawk@suyu.dev>
Date: Tue, 26 Mar 2024 16:46:05 +0800
Subject: [PATCH] fix clong format

---
 .../backend/glasm/emit_glasm_context_get_set.cpp                | 2 +-
 src/shader_recompiler/backend/glasm/glasm_emit_context.h        | 2 +-
 .../backend/glsl/emit_glsl_context_get_set.cpp                  | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 75c89ebd02..f96bcc7097 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -408,7 +408,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
         break;
     case Stage::Geometry:
         ctx.Add("SHL.U {}.x,{},16;", inst,
-            InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
+                InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
         break;
     default:
         LOG_WARNING(Shader, "(STUBBED) called");
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
index b4d66ea559..912fd53db4 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.h
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
@@ -10,8 +10,8 @@
 #include <fmt/format.h>
 
 #include "shader_recompiler/backend/glasm/reg_alloc.h"
-#include "shader_recompiler/stage.h"
 #include "shader_recompiler/runtime_info.h"
+#include "shader_recompiler/stage.h"
 
 namespace Shader {
 struct Info;
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 35d99bad3e..ec35f71f87 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -428,7 +428,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
         break;
     case Stage::Geometry:
         ctx.AddU32("{}=uint({}<<16);", inst,
-            InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
+                InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
         break;
     default:
         LOG_WARNING(Shader, "(STUBBED) called");
-- 
GitLab