From e7b39f47f86ee2c3656340b8af7747848ddc1f2e Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 16 Jul 2019 11:42:05 -0400
Subject: [PATCH] video_core/control_flow: Use the prefix variant of operator++
 for iterators

Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
---
 src/video_core/shader/control_flow.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index 83549c082c..c2243337cf 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -365,7 +365,7 @@ bool TryQuery(CFGRebuildState& state) {
         const auto gather_end = labels.upper_bound(block.end);
         while (gather_start != gather_end) {
             cc.push(gather_start->second);
-            gather_start++;
+            ++gather_start;
         }
     };
     if (state.queries.empty()) {
@@ -470,7 +470,7 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
             continue;
         }
         back = next;
-        next++;
+        ++next;
     }
     return {result_out};
 }
-- 
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