diff --git a/src/core/hle/config_mem.cpp b/src/core/hle/config_mem.cpp
index b10c19d1d91e3ee7233357ab15eb7ab8ee6719c0..40bae934631559435f404e43581a48fc94fdf554 100644
--- a/src/core/hle/config_mem.cpp
+++ b/src/core/hle/config_mem.cpp
@@ -65,9 +65,9 @@ void Init() {
     config_mem.sys_core_ver = 0x2;
     config_mem.unit_info = 0x1; // Bit 0 set for Retail
     config_mem.prev_firm = 0;
-    config_mem.app_mem_type = 0; // Defualt app mem type
+    config_mem.app_mem_type = 0x2; // Default app mem type is 0
     config_mem.unit_info = 0x1; // Bit 0 set for Retail
-    config_mem.app_mem_alloc = 0x04000000; // Default app memory size is 64MB
+    config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
     config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
     config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
     config_mem.firm_unk = 0;