From de238471848c05ec693bf027ea8ff22434f584b8 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 21 May 2019 09:45:39 -0400
Subject: [PATCH] renderer_opengl/gl_shader_decompiler: Remove redundant name
 specification in format string

This accidentally slipped through a rebase.
---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 4c380677d4..6d4658c8bf 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -371,7 +371,7 @@ private:
             location += GENERIC_VARYING_START_LOCATION;
         }
 
-        code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name);
+        code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
     }
 
     void DeclareOutputAttributes() {
-- 
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