diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 4970aafed6d379c2930d42b2463f5504c07da125..d0e0ab95b2e2bfea118743a1f8d5be27849a684b 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -15,9 +15,9 @@ namespace OpenGL::GLShader {
 using Tegra::Engines::Maxwell3D;
 
 /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
-// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
-//       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
-//       Not following that rule will cause problems on some AMD drivers.
+/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
+///       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
+///       Not following that rule will cause problems on some AMD drivers.
 struct MaxwellUniformData {
     void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
     alignas(16) GLvec4 viewport_flip;