diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index 1aa437f764d21de314bf8e64ea04281d0eb8b309..e81fcbbc49ae92ad9a8b04a4f059379f5aab2cce 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -10,8 +10,9 @@ namespace GLShader { namespace Impl { -void SetShaderUniformBlockBinding(GLuint shader, const char* name, - Maxwell3D::Regs::ShaderStage binding, size_t expected_size) { +static void SetShaderUniformBlockBinding(GLuint shader, const char* name, + Maxwell3D::Regs::ShaderStage binding, + size_t expected_size) { GLuint ub_index = glGetUniformBlockIndex(shader, name); if (ub_index != GL_INVALID_INDEX) { GLint ub_size = 0; diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 4295c20a6e20b0d9d5fbb303537717498471d307..e29d551e16688a0a8af595a47fbcdda2deae0733 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -21,7 +21,6 @@ using Tegra::Engines::Maxwell3D; namespace Impl { void SetShaderUniformBlockBindings(GLuint shader); -void SetShaderSamplerBindings(GLuint shader); } // namespace Impl /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned