From c88cdc9a2b25a8247a8e087156c51f9a79fdc940 Mon Sep 17 00:00:00 2001
From: wwylele <wwylele@gmail.com>
Date: Tue, 27 Sep 2016 18:38:42 +0800
Subject: [PATCH] gpu: move MemoryFill, TextureCopy and DisplayTransfer into
 functions

The old code indented too much to read. Split into functions and do general cleanup.
---
 src/core/hw/gpu.cpp | 496 ++++++++++++++++++++++----------------------
 1 file changed, 249 insertions(+), 247 deletions(-)

diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 0e6b91e3ac..4b3e893db6 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -80,6 +80,234 @@ static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_
 MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255));
 MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100));
 
+static void MemoryFill(const Regs::MemoryFillConfig& config) {
+    u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
+    u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
+
+    // TODO: Consider always accelerating and returning vector of
+    //       regions that the accelerated fill did not cover to
+    //       reduce/eliminate the fill that the cpu has to do.
+    //       This would also mean that the flush below is not needed.
+    //       Fill should first flush all surfaces that touch but are
+    //       not completely within the fill range.
+    //       Then fill all completely covered surfaces, and return the
+    //       regions that were between surfaces or within the touching
+    //       ones for cpu to manually fill here.
+    if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config))
+        return;
+
+    Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(),
+                                               config.GetEndAddress() - config.GetStartAddress());
+
+    if (config.fill_24bit) {
+        // fill with 24-bit values
+        for (u8* ptr = start; ptr < end; ptr += 3) {
+            ptr[0] = config.value_24bit_r;
+            ptr[1] = config.value_24bit_g;
+            ptr[2] = config.value_24bit_b;
+        }
+    } else if (config.fill_32bit) {
+        // fill with 32-bit values
+        if (end > start) {
+            u32 value = config.value_32bit;
+            size_t len = (end - start) / sizeof(u32);
+            for (size_t i = 0; i < len; ++i)
+                memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
+        }
+    } else {
+        // fill with 16-bit values
+        u16 value_16bit = config.value_16bit.Value();
+        for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
+            memcpy(ptr, &value_16bit, sizeof(u16));
+    }
+}
+
+static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
+    if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config))
+        return;
+
+    u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
+    u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
+
+    if (config.scaling > config.ScaleXY) {
+        LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
+                     config.scaling.Value());
+        UNIMPLEMENTED();
+        return;
+    }
+
+    if (config.input_linear && config.scaling != config.NoScale) {
+        LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
+        UNIMPLEMENTED();
+        return;
+    }
+
+    int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
+    int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
+
+    u32 output_width = config.output_width >> horizontal_scale;
+    u32 output_height = config.output_height >> vertical_scale;
+
+    u32 input_size =
+        config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
+    u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
+
+    Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
+    Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
+
+    for (u32 y = 0; y < output_height; ++y) {
+        for (u32 x = 0; x < output_width; ++x) {
+            Math::Vec4<u8> src_color;
+
+            // Calculate the [x,y] position of the input image
+            // based on the current output position and the scale
+            u32 input_x = x << horizontal_scale;
+            u32 input_y = y << vertical_scale;
+
+            if (config.flip_vertically) {
+                // Flip the y value of the output data,
+                // we do this after calculating the [x,y] position of the input image
+                // to account for the scaling options.
+                y = output_height - y - 1;
+            }
+
+            u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
+            u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
+            u32 src_offset;
+            u32 dst_offset;
+
+            if (config.input_linear) {
+                if (!config.dont_swizzle) {
+                    // Interpret the input as linear and the output as tiled
+                    u32 coarse_y = y & ~7;
+                    u32 stride = output_width * dst_bytes_per_pixel;
+
+                    src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+                    dst_offset =
+                        VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
+                } else {
+                    // Both input and output are linear
+                    src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+                    dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+                }
+            } else {
+                if (!config.dont_swizzle) {
+                    // Interpret the input as tiled and the output as linear
+                    u32 coarse_y = input_y & ~7;
+                    u32 stride = config.input_width * src_bytes_per_pixel;
+
+                    src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
+                                 coarse_y * stride;
+                    dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+                } else {
+                    // Both input and output are tiled
+                    u32 out_coarse_y = y & ~7;
+                    u32 out_stride = output_width * dst_bytes_per_pixel;
+
+                    u32 in_coarse_y = input_y & ~7;
+                    u32 in_stride = config.input_width * src_bytes_per_pixel;
+
+                    src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
+                                 in_coarse_y * in_stride;
+                    dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
+                                 out_coarse_y * out_stride;
+                }
+            }
+
+            const u8* src_pixel = src_pointer + src_offset;
+            src_color = DecodePixel(config.input_format, src_pixel);
+            if (config.scaling == config.ScaleX) {
+                Math::Vec4<u8> pixel =
+                    DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
+                src_color = ((src_color + pixel) / 2).Cast<u8>();
+            } else if (config.scaling == config.ScaleXY) {
+                Math::Vec4<u8> pixel1 =
+                    DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
+                Math::Vec4<u8> pixel2 =
+                    DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
+                Math::Vec4<u8> pixel3 =
+                    DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
+                src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
+            }
+
+            u8* dst_pixel = dst_pointer + dst_offset;
+            switch (config.output_format) {
+            case Regs::PixelFormat::RGBA8:
+                Color::EncodeRGBA8(src_color, dst_pixel);
+                break;
+
+            case Regs::PixelFormat::RGB8:
+                Color::EncodeRGB8(src_color, dst_pixel);
+                break;
+
+            case Regs::PixelFormat::RGB565:
+                Color::EncodeRGB565(src_color, dst_pixel);
+                break;
+
+            case Regs::PixelFormat::RGB5A1:
+                Color::EncodeRGB5A1(src_color, dst_pixel);
+                break;
+
+            case Regs::PixelFormat::RGBA4:
+                Color::EncodeRGBA4(src_color, dst_pixel);
+                break;
+
+            default:
+                LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
+                          config.output_format.Value());
+                break;
+            }
+        }
+    }
+}
+
+static void TextureCopy(const Regs::DisplayTransferConfig& config) {
+    if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config))
+        return;
+
+    u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
+    u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
+
+    u32 input_width = config.texture_copy.input_width * 16;
+    u32 input_gap = config.texture_copy.input_gap * 16;
+    u32 output_width = config.texture_copy.output_width * 16;
+    u32 output_gap = config.texture_copy.output_gap * 16;
+
+    size_t contiguous_input_size =
+        config.texture_copy.size / input_width * (input_width + input_gap);
+    Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
+                                  static_cast<u32>(contiguous_input_size));
+
+    size_t contiguous_output_size =
+        config.texture_copy.size / output_width * (output_width + output_gap);
+    Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
+                                               static_cast<u32>(contiguous_output_size));
+
+    u32 remaining_size = config.texture_copy.size;
+    u32 remaining_input = input_width;
+    u32 remaining_output = output_width;
+    while (remaining_size > 0) {
+        u32 copy_size = std::min({remaining_input, remaining_output, remaining_size});
+
+        std::memcpy(dst_pointer, src_pointer, copy_size);
+        src_pointer += copy_size;
+        dst_pointer += copy_size;
+
+        remaining_input -= copy_size;
+        remaining_output -= copy_size;
+        remaining_size -= copy_size;
+
+        if (remaining_input == 0) {
+            remaining_input = input_width;
+            src_pointer += input_gap;
+        }
+        if (remaining_output == 0) {
+            remaining_output = output_width;
+            dst_pointer += output_gap;
+        }
+    }
+}
+
 template <typename T>
 inline void Write(u32 addr, const T data) {
     addr -= HW::VADDR_GPU;
@@ -102,55 +330,14 @@ inline void Write(u32 addr, const T data) {
         auto& config = g_regs.memory_fill_config[is_second_filler];
 
         if (config.trigger) {
-            if (config.address_start) { // Some games pass invalid values here
-                u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
-                u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
-
-                // TODO: Consider always accelerating and returning vector of
-                //       regions that the accelerated fill did not cover to
-                //       reduce/eliminate the fill that the cpu has to do.
-                //       This would also mean that the flush below is not needed.
-                //       Fill should first flush all surfaces that touch but are
-                //       not completely within the fill range.
-                //       Then fill all completely covered surfaces, and return the
-                //       regions that were between surfaces or within the touching
-                //       ones for cpu to manually fill here.
-                if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) {
-                    Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(),
-                                                               config.GetEndAddress() -
-                                                                   config.GetStartAddress());
-
-                    if (config.fill_24bit) {
-                        // fill with 24-bit values
-                        for (u8* ptr = start; ptr < end; ptr += 3) {
-                            ptr[0] = config.value_24bit_r;
-                            ptr[1] = config.value_24bit_g;
-                            ptr[2] = config.value_24bit_b;
-                        }
-                    } else if (config.fill_32bit) {
-                        // fill with 32-bit values
-                        if (end > start) {
-                            u32 value = config.value_32bit;
-                            size_t len = (end - start) / sizeof(u32);
-                            for (size_t i = 0; i < len; ++i)
-                                memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
-                        }
-                    } else {
-                        // fill with 16-bit values
-                        u16 value_16bit = config.value_16bit.Value();
-                        for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
-                            memcpy(ptr, &value_16bit, sizeof(u16));
-                    }
-                }
-
-                LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
-                          config.GetEndAddress());
-
-                if (!is_second_filler) {
-                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
-                } else {
-                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
-                }
+            MemoryFill(config);
+            LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
+                      config.GetEndAddress());
+
+            if (!is_second_filler) {
+                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
+            } else {
+                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
             }
 
             // Reset "trigger" flag and set the "finish" flag
@@ -171,207 +358,22 @@ inline void Write(u32 addr, const T data) {
                 Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer,
                                                nullptr);
 
-            if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) {
-                u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
-                u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
-
-                if (config.is_texture_copy) {
-                    u32 input_width = config.texture_copy.input_width * 16;
-                    u32 input_gap = config.texture_copy.input_gap * 16;
-                    u32 output_width = config.texture_copy.output_width * 16;
-                    u32 output_gap = config.texture_copy.output_gap * 16;
-
-                    size_t contiguous_input_size =
-                        config.texture_copy.size / input_width * (input_width + input_gap);
-                    Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
-                                                  static_cast<u32>(contiguous_input_size));
-
-                    size_t contiguous_output_size =
-                        config.texture_copy.size / output_width * (output_width + output_gap);
-                    Memory::RasterizerFlushAndInvalidateRegion(
-                        config.GetPhysicalOutputAddress(),
-                        static_cast<u32>(contiguous_output_size));
-
-                    u32 remaining_size = config.texture_copy.size;
-                    u32 remaining_input = input_width;
-                    u32 remaining_output = output_width;
-                    while (remaining_size > 0) {
-                        u32 copy_size =
-                            std::min({remaining_input, remaining_output, remaining_size});
-
-                        std::memcpy(dst_pointer, src_pointer, copy_size);
-                        src_pointer += copy_size;
-                        dst_pointer += copy_size;
-
-                        remaining_input -= copy_size;
-                        remaining_output -= copy_size;
-                        remaining_size -= copy_size;
-
-                        if (remaining_input == 0) {
-                            remaining_input = input_width;
-                            src_pointer += input_gap;
-                        }
-                        if (remaining_output == 0) {
-                            remaining_output = output_width;
-                            dst_pointer += output_gap;
-                        }
-                    }
-
-                    LOG_TRACE(
-                        HW_GPU,
-                        "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
-                        config.texture_copy.size, config.GetPhysicalInputAddress(), input_width,
-                        input_gap, config.GetPhysicalOutputAddress(), output_width, output_gap,
-                        config.flags);
-
-                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
-                    break;
-                }
-
-                if (config.scaling > config.ScaleXY) {
-                    LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
-                                 config.scaling.Value());
-                    UNIMPLEMENTED();
-                    break;
-                }
-
-                if (config.input_linear && config.scaling != config.NoScale) {
-                    LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
-                    UNIMPLEMENTED();
-                    break;
-                }
-
-                int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
-                int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
-
-                u32 output_width = config.output_width >> horizontal_scale;
-                u32 output_height = config.output_height >> vertical_scale;
-
-                u32 input_size = config.input_width * config.input_height *
-                                 GPU::Regs::BytesPerPixel(config.input_format);
-                u32 output_size =
-                    output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
-
-                Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
-                Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
-                                                           output_size);
-
-                for (u32 y = 0; y < output_height; ++y) {
-                    for (u32 x = 0; x < output_width; ++x) {
-                        Math::Vec4<u8> src_color;
-
-                        // Calculate the [x,y] position of the input image
-                        // based on the current output position and the scale
-                        u32 input_x = x << horizontal_scale;
-                        u32 input_y = y << vertical_scale;
-
-                        if (config.flip_vertically) {
-                            // Flip the y value of the output data,
-                            // we do this after calculating the [x,y] position of the input image
-                            // to account for the scaling options.
-                            y = output_height - y - 1;
-                        }
-
-                        u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
-                        u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
-                        u32 src_offset;
-                        u32 dst_offset;
-
-                        if (config.input_linear) {
-                            if (!config.dont_swizzle) {
-                                // Interpret the input as linear and the output as tiled
-                                u32 coarse_y = y & ~7;
-                                u32 stride = output_width * dst_bytes_per_pixel;
-
-                                src_offset =
-                                    (input_x + input_y * config.input_width) * src_bytes_per_pixel;
-                                dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
-                                             coarse_y * stride;
-                            } else {
-                                // Both input and output are linear
-                                src_offset =
-                                    (input_x + input_y * config.input_width) * src_bytes_per_pixel;
-                                dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
-                            }
-                        } else {
-                            if (!config.dont_swizzle) {
-                                // Interpret the input as tiled and the output as linear
-                                u32 coarse_y = input_y & ~7;
-                                u32 stride = config.input_width * src_bytes_per_pixel;
-
-                                src_offset = VideoCore::GetMortonOffset(input_x, input_y,
-                                                                        src_bytes_per_pixel) +
-                                             coarse_y * stride;
-                                dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
-                            } else {
-                                // Both input and output are tiled
-                                u32 out_coarse_y = y & ~7;
-                                u32 out_stride = output_width * dst_bytes_per_pixel;
-
-                                u32 in_coarse_y = input_y & ~7;
-                                u32 in_stride = config.input_width * src_bytes_per_pixel;
-
-                                src_offset = VideoCore::GetMortonOffset(input_x, input_y,
-                                                                        src_bytes_per_pixel) +
-                                             in_coarse_y * in_stride;
-                                dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
-                                             out_coarse_y * out_stride;
-                            }
-                        }
-
-                        const u8* src_pixel = src_pointer + src_offset;
-                        src_color = DecodePixel(config.input_format, src_pixel);
-                        if (config.scaling == config.ScaleX) {
-                            Math::Vec4<u8> pixel =
-                                DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
-                            src_color = ((src_color + pixel) / 2).Cast<u8>();
-                        } else if (config.scaling == config.ScaleXY) {
-                            Math::Vec4<u8> pixel1 = DecodePixel(
-                                config.input_format, src_pixel + 1 * src_bytes_per_pixel);
-                            Math::Vec4<u8> pixel2 = DecodePixel(
-                                config.input_format, src_pixel + 2 * src_bytes_per_pixel);
-                            Math::Vec4<u8> pixel3 = DecodePixel(
-                                config.input_format, src_pixel + 3 * src_bytes_per_pixel);
-                            src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
-                        }
-
-                        u8* dst_pixel = dst_pointer + dst_offset;
-                        switch (config.output_format) {
-                        case Regs::PixelFormat::RGBA8:
-                            Color::EncodeRGBA8(src_color, dst_pixel);
-                            break;
-
-                        case Regs::PixelFormat::RGB8:
-                            Color::EncodeRGB8(src_color, dst_pixel);
-                            break;
-
-                        case Regs::PixelFormat::RGB565:
-                            Color::EncodeRGB565(src_color, dst_pixel);
-                            break;
-
-                        case Regs::PixelFormat::RGB5A1:
-                            Color::EncodeRGB5A1(src_color, dst_pixel);
-                            break;
-
-                        case Regs::PixelFormat::RGBA4:
-                            Color::EncodeRGBA4(src_color, dst_pixel);
-                            break;
-
-                        default:
-                            LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
-                                      config.output_format.Value());
-                            break;
-                        }
-                    }
-                }
-
-                LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> "
+            if (config.is_texture_copy) {
+                TextureCopy(config);
+                LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> "
+                                  "0x%08X(%u+%u), flags 0x%08X",
+                          config.texture_copy.size, config.GetPhysicalInputAddress(),
+                          config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16,
+                          config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16,
+                          config.texture_copy.output_gap * 16, config.flags);
+            } else {
+                DisplayTransfer(config);
+                LOG_TRACE(HW_GPU, "DisplayTransfer: 0x%08x(%ux%u)-> "
                                   "0x%08x(%ux%u), dst format %x, flags 0x%08X",
-                          config.output_height * output_width *
-                              GPU::Regs::BytesPerPixel(config.output_format),
                           config.GetPhysicalInputAddress(), config.input_width.Value(),
                           config.input_height.Value(), config.GetPhysicalOutputAddress(),
-                          output_width, output_height, config.output_format.Value(), config.flags);
+                          config.output_width.Value(), config.output_height.Value(),
+                          config.output_format.Value(), config.flags);
             }
 
             g_regs.display_transfer_config.trigger = 0;
-- 
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