From ba02d564f8a0b0167b96f247b6ad9d2bde05b6c8 Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Sun, 15 Sep 2019 11:48:54 -0400
Subject: [PATCH] Video Core: initial Implementation of InstanceDraw Packaging

---
 src/video_core/engines/maxwell_3d.cpp         | 74 +++++++++++++++
 src/video_core/engines/maxwell_3d.h           | 23 ++++-
 src/video_core/macro_interpreter.cpp          |  2 +-
 src/video_core/rasterizer_interface.h         |  7 ++
 .../renderer_opengl/gl_rasterizer.cpp         | 89 +++++++++++++++++--
 .../renderer_opengl/gl_rasterizer.h           |  6 ++
 .../renderer_opengl/gl_shader_decompiler.cpp  |  2 +-
 7 files changed, 192 insertions(+), 11 deletions(-)

diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index c7a3c85a05..48fc1a9e1a 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
 
     // Some games (like Super Mario Odyssey) assume that SRGB is enabled.
     regs.framebuffer_srgb = 1;
+    mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
+    mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
+    mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
+    mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
 }
 
 #define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
@@ -416,6 +420,76 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
     }
 }
 
+void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
+    const u32 method = method_call.method;
+    if (mme_inline[method]) {
+        regs.reg_array[method] = method_call.argument;
+        if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
+            method == MAXWELL3D_REG_INDEX(index_array.count)) {
+            MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
+                                             ? MMMEDrawMode::Array
+                                             : MMMEDrawMode::Indexed;
+            u32 count = method_call.argument;
+            while (true) {
+                if (mme_draw.current_mode == MMMEDrawMode::Undefined) {
+                    mme_draw.current_mode = expected_mode;
+                    mme_draw.current_count = count;
+                    mme_draw.instance_count = 1;
+                    break;
+                } else {
+                    if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count) {
+                        mme_draw.instance_count++;
+                        break;
+                    } else {
+                        FlushMMEInlineDraw();
+                    }
+                }
+            }
+        }
+    } else {
+        if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
+            FlushMMEInlineDraw();
+        }
+        CallMethod(method_call);
+    }
+}
+
+void Maxwell3D::FlushMMEInlineDraw() {
+    LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
+              regs.vertex_buffer.count);
+    ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
+
+    auto debug_context = system.GetGPUDebugContext();
+
+    if (debug_context) {
+        debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
+    }
+
+    // Both instance configuration registers can not be set at the same time.
+    ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
+               "Illegal combination of instancing parameters");
+
+    const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed;
+    rasterizer.AccelerateDrawMultiBatch(is_indexed);
+
+    if (debug_context) {
+        debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
+    }
+
+    // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
+    // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
+    // it's possible that it is incorrect and that there is some other register used to specify the
+    // drawing mode.
+    if (is_indexed) {
+        regs.index_array.count = 0;
+    } else {
+        regs.vertex_buffer.count = 0;
+    }
+    mme_draw.current_mode = MMMEDrawMode::Undefined;
+    mme_draw.current_count = 0;
+    mme_draw.instance_count = 0;
+}
+
 void Maxwell3D::ProcessMacroUpload(u32 data) {
     ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
                "upload_address exceeded macro_memory size!");
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index e5ec90717c..1547d930e5 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -811,8 +811,9 @@ public:
                 INSERT_PADDING_WORDS(0x21);
 
                 u32 vb_element_base;
+                u32 vb_base_instance;
 
-                INSERT_PADDING_WORDS(0x36);
+                INSERT_PADDING_WORDS(0x35);
 
                 union {
                     BitField<0, 1, u32> c0;
@@ -1238,6 +1239,11 @@ public:
     /// Write the value to the register identified by method.
     void CallMethod(const GPU::MethodCall& method_call);
 
+    /// Write the value to the register identified by method.
+    void CallMethodFromMME(const GPU::MethodCall& method_call);
+
+    void FlushMMEInlineDraw();
+
     /// Given a Texture Handle, returns the TSC and TIC entries.
     Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
                                             std::size_t offset) const;
@@ -1263,6 +1269,18 @@ public:
         return execute_on;
     }
 
+    enum class MMMEDrawMode : u32 {
+        Undefined,
+        Array,
+        Indexed,
+    };
+
+    struct MMEDrawState {
+        MMMEDrawMode current_mode{MMMEDrawMode::Undefined};
+        u32 current_count;
+        u32 instance_count;
+    } mme_draw;
+
 private:
     void InitializeRegisterDefaults();
 
@@ -1275,6 +1293,8 @@ private:
     /// Start offsets of each macro in macro_memory
     std::array<u32, 0x80> macro_positions = {};
 
+    std::array<bool, Regs::NUM_REGS> mme_inline{};
+
     /// Memory for macro code
     MacroMemory macro_memory;
 
@@ -1402,6 +1422,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
 ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
 ASSERT_REG_POSITION(screen_y_control, 0x4EB);
 ASSERT_REG_POSITION(vb_element_base, 0x50D);
+ASSERT_REG_POSITION(vb_base_instance, 0x50E);
 ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
 ASSERT_REG_POSITION(point_size, 0x546);
 ASSERT_REG_POSITION(zeta_enable, 0x54E);
diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp
index 62afc0d116..dbaeac6db6 100644
--- a/src/video_core/macro_interpreter.cpp
+++ b/src/video_core/macro_interpreter.cpp
@@ -257,7 +257,7 @@ void MacroInterpreter::SetMethodAddress(u32 address) {
 }
 
 void MacroInterpreter::Send(u32 value) {
-    maxwell3d.CallMethod({method_address.address, value});
+    maxwell3d.CallMethodFromMME({method_address.address, value});
     // Increment the method address by the method increment.
     method_address.address.Assign(method_address.address.Value() +
                                   method_address.increment.Value());
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 6b3f2d50a1..a37b84b8cb 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -31,6 +31,9 @@ public:
     /// Draw the current batch of vertex arrays
     virtual void DrawArrays() = 0;
 
+    /// Draw the current batch of vertex arrays
+    virtual void DrawMultiArrays() = 0;
+
     /// Clear the current framebuffer
     virtual void Clear() = 0;
 
@@ -73,6 +76,10 @@ public:
         return false;
     }
 
+    virtual bool AccelerateDrawMultiBatch(bool is_indexed) {
+        return false;
+    }
+
     /// Increase/decrease the number of object in pages touching the specified region
     virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
 
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4dd08bccba..5df7f3f568 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -405,6 +405,12 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
     return true;
 }
 
+bool RasterizerOpenGL::AccelerateDrawMultiBatch(bool is_indexed) {
+    accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+    DrawMultiArrays();
+    return true;
+}
+
 template <typename Map, typename Interval>
 static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
     return boost::make_iterator_range(map.equal_range(interval));
@@ -688,7 +694,7 @@ void RasterizerOpenGL::Clear() {
     }
 }
 
-void RasterizerOpenGL::DrawArrays() {
+void RasterizerOpenGL::DrawPrelude() {
     if (accelerate_draw == AccelDraw::Disabled)
         return;
 
@@ -743,10 +749,7 @@ void RasterizerOpenGL::DrawArrays() {
     // Upload vertex and index data.
     SetupVertexBuffer(vao);
     SetupVertexInstances(vao);
-    const GLintptr index_buffer_offset = SetupIndexBuffer();
-
-    // Setup draw parameters. It will automatically choose what glDraw* method to use.
-    const DrawParameters params = SetupDraw(index_buffer_offset);
+    index_buffer_offset = SetupIndexBuffer();
 
     // Prepare packed bindings.
     bind_ubo_pushbuffer.Setup(0);
@@ -754,7 +757,8 @@ void RasterizerOpenGL::DrawArrays() {
 
     // Setup shaders and their used resources.
     texture_cache.GuardSamplers(true);
-    SetupShaders(params.primitive_mode);
+    const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
+    SetupShaders(primitive_mode);
     texture_cache.GuardSamplers(false);
 
     ConfigureFramebuffers(state);
@@ -778,11 +782,80 @@ void RasterizerOpenGL::DrawArrays() {
     if (texture_cache.TextureBarrier()) {
         glTextureBarrier();
     }
+}
 
-    params.DispatchDraw();
+void RasterizerOpenGL::DrawArrays() {
+    DrawPrelude();
+
+    auto& maxwell3d = system.GPU().Maxwell3D();
+    auto& regs = maxwell3d.regs;
+    auto current_instance = maxwell3d.state.current_instance;
+    auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+    if (accelerate_draw == AccelDraw::Indexed) {
+        auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+        auto count = regs.index_array.count;
+        auto base_vertex = static_cast<GLint>(regs.vb_element_base);
+        const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
+        if (current_instance > 0) {
+            glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
+                                                          index_buffer_ptr, 1, base_vertex,
+                                                          current_instance);
+        } else {
+            glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
+                                     base_vertex);
+        }
+    } else {
+        auto count = regs.vertex_buffer.count;
+        auto vertex_first = regs.vertex_buffer.first;
+        if (current_instance > 0) {
+            glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
+                                              current_instance);
+        } else {
+            glDrawArrays(primitive_mode, vertex_first, count);
+        }
+    }
+
+    accelerate_draw = AccelDraw::Disabled;
+    maxwell3d.dirty.memory_general = false;
+}
+
+#pragma optimize("", off)
+
+void RasterizerOpenGL::DrawMultiArrays() {
+    DrawPrelude();
+
+    auto& maxwell3d = system.GPU().Maxwell3D();
+    auto& regs = maxwell3d.regs;
+    auto& draw_setup = maxwell3d.mme_draw;
+    auto num_instances = draw_setup.instance_count;
+    auto base_instance = static_cast<GLint>(regs.vb_base_instance);
+    auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+    if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) {
+        auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+        auto count = regs.index_array.count;
+        auto base_vertex = static_cast<GLint>(regs.vb_element_base);
+        const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
+        if (num_instances > 1) {
+            glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
+                                                          index_buffer_ptr, num_instances,
+                                                          base_vertex, base_instance);
+        } else {
+            glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
+                                     base_vertex);
+        }
+    } else {
+        auto count = regs.vertex_buffer.count;
+        auto vertex_first = regs.vertex_buffer.first;
+        if (num_instances > 1) {
+            glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances,
+                                              base_instance);
+        } else {
+            glDrawArrays(primitive_mode, vertex_first, count);
+        }
+    }
 
     accelerate_draw = AccelDraw::Disabled;
-    gpu.dirty.memory_general = false;
+    maxwell3d.dirty.memory_general = false;
 }
 
 void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index eada752e08..63a914ff93 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -58,6 +58,7 @@ public:
     ~RasterizerOpenGL() override;
 
     void DrawArrays() override;
+    void DrawMultiArrays() override;
     void Clear() override;
     void DispatchCompute(GPUVAddr code_addr) override;
     void FlushAll() override;
@@ -72,6 +73,7 @@ public:
     bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
                            u32 pixel_stride) override;
     bool AccelerateDrawBatch(bool is_indexed) override;
+    bool AccelerateDrawMultiBatch(bool is_indexed) override;
     void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
     void LoadDiskResources(const std::atomic_bool& stop_loading,
                            const VideoCore::DiskResourceLoadCallback& callback) override;
@@ -136,6 +138,8 @@ private:
     void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
                            std::size_t size);
 
+    void DrawPrelude();
+
     /// Configures the current textures to use for the draw command. Returns shaders texture buffer
     /// usage.
     TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
@@ -252,6 +256,8 @@ private:
 
     DrawParameters SetupDraw(GLintptr index_buffer_offset);
 
+    GLintptr index_buffer_offset;
+
     void SetupShaders(GLenum primitive_mode);
 
     enum class AccelDraw { Disabled, Arrays, Indexed };
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 14834d86a4..62e32697e1 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -964,7 +964,7 @@ private:
             switch (element) {
             case 2:
                 // Config pack's first value is instance_id.
-                return {"config_pack[0]", Type::Uint};
+                return {"gl_InstanceID", Type::Uint};
             case 3:
                 return {"gl_VertexID", Type::Int};
             }
-- 
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