From b73ea457cc9870b7846982a4d8633b368fe02e9a Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Mon, 3 Jun 2019 16:19:22 -0400
Subject: [PATCH] input_common/sdl/sdl_impl: Convert reinterpret_cast into a
 static_cast

It's valid to static_cast a void pointer back into its proper type.
---
 src/input_common/sdl/sdl_impl.cpp | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index edd4affe26..c5589eb73c 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -33,14 +33,16 @@ static std::string GetGUID(SDL_Joystick* joystick) {
 /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
 static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
 
-static int SDLEventWatcher(void* userdata, SDL_Event* event) {
-    SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
+static int SDLEventWatcher(void* user_data, SDL_Event* event) {
+    auto* const sdl_state = static_cast<SDLState*>(user_data);
+
     // Don't handle the event if we are configuring
     if (sdl_state->polling) {
         sdl_state->event_queue.Push(*event);
     } else {
         sdl_state->HandleGameControllerEvent(*event);
     }
+
     return 0;
 }
 
-- 
GitLab